Trick-taking card game designed by famed inventor Reiner Knizia, and inspired by the famous Stanford psychology experiment. The longer you delay “gratification” (going out), the more points you’ll score, but be the last person out and you’ll get nothing!
Trick-taking with a twist.
Includes squishy “marshmallow”-shaped scoring tokens.
Kids learn probability, and strategy.
Players: 2-5, Recommended for ages 10+, Playing Time: 20 minutes.